Elian Kent
STEPHEN JAMES IS A TORONTO-BASED FABRICATOR AND CREATIVE DIRECTOR WORKING ACROSS BRAND ACTIVATIONS, LIVE EVENTS AND CUSTOM BUILDS. HE TURNS IDEAS INTO PHYSICAL THINGS, FROM EARLY CONCEPT THROUGH DESIGN, FABRICATION AND PRODUCTION. HIS APPROACH SITS SOMEWHERE BETWEEN CREATIVE DIRECTION AND FIGURING OUT HOW THE HELL SOMETHING IS ACTUALLY GOING TO GET MADE. STRONG IDEAS, SMART PRODUCTION, AND WORK THAT HOLDS UP IN THE REAL WORLD.
STEPHEN JAMES IS A TORONTO-BASED FABRICATOR AND CREATIVE DIRECTOR WORKING ACROSS BRAND ACTIVATIONS, LIVE EVENTS AND CUSTOM BUILDS. HE TURNS IDEAS INTO PHYSICAL THINGS, FROM EARLY CONCEPT THROUGH DESIGN, FABRICATION AND PRODUCTION. HIS APPROACH SITS SOMEWHERE BETWEEN CREATIVE DIRECTION AND FIGURING OUT HOW THE HELL SOMETHING IS ACTUALLY GOING TO GET MADE. STRONG IDEAS, SMART PRODUCTION, AND WORK THAT HOLDS UP IN THE REAL WORLD.

Services

Fabrication

Turning campaign ideas into physical experiences people can walk into, interact with and photograph. Built with the venue, audience and real-world constraints in mind.

Fabrication

Turning campaign ideas into physical experiences people can walk into, interact with and photograph. Built with the venue, audience and real-world constraints in mind.

SET DESIGN

Temporary environments, pop-ups, branded spaces, stages and interiors. From rough concept through materials, detailing, fabrication and install.

SET DESIGN

Temporary environments, pop-ups, branded spaces, stages and interiors. From rough concept through materials, detailing, fabrication and install.

BRAND ACTIVATION DESIGN

Turning campaign ideas into physical experiences people can walk into, interact with and photograph. Built with the venue, audience and real-world constraints in mind.

BRAND ACTIVATION DESIGN

Turning campaign ideas into physical experiences people can walk into, interact with and photograph. Built with the venue, audience and real-world constraints in mind.

creative direction

Concept development, art direction, spatial language, materials and the thousand small decisions that make a build feel intentional instead of decorated.

creative direction

Concept development, art direction, spatial language, materials and the thousand small decisions that make a build feel intentional instead of decorated.

PRODUCTION STRATEGY

Budgets, schedules, scope, feasibility, vendors and technical problem solving. Getting ambitious ideas through production without sanding all the interesting parts off.

PRODUCTION STRATEGY

Budgets, schedules, scope, feasibility, vendors and technical problem solving. Getting ambitious ideas through production without sanding all the interesting parts off.

Special Builds

Sculpture, oversized objects, custom furniture, weird mechanisms and things that don’t really fit neatly into another category. Usually the fun stuff.

Special Builds

Sculpture, oversized objects, custom furniture, weird mechanisms and things that don’t really fit neatly into another category. Usually the fun stuff.

CLIENTS